Deeplathe · Mobile Apps

Your business, in their pocket

A mobile app is native software your customers install on iPhone or Android — the most direct line to them. We craft it end to end, from the first screen to the App Store and Google Play.

Start your buildSee pricingquote-based · quoted per project

Who it's for

  • Businesses whose customers want an app, not a browser
  • Products needing push notifications, offline or device features
  • Anyone extending a web product to mobile

What's included

  • Native iOS + Android (React Native / Expo)
  • Custom UX, platform conventions, safe-area & gestures
  • Backend / API + push notifications
  • App Store + Google Play submission
  • Store assets and release pipeline

How it works

01

Scoping call — define the core flow

02

We build one core flow in a real device build

03

You test it on-device, then we build out & ship to stores

How mobile apps compare to our other products

Not sure which you need? Here's the quick version.

ProductWhat it isBest forPrice fromTimeline
WebsitesYour public websiteGetting found & converting visitorsfrom $5002–8 days
Web AppsBrowser software that does workBooking, dashboards, portals, toolsquote-basedquoted
Mobile AppsInstallable iOS / Android appDirect customer access, notificationsquote-basedquoted
AI AgentsAI that talks & does workAnswering, booking & following up 24/7from $2,900days–weeks
BundlesWebsite + AI agent togetherFull front-of-house, best value~13% offdays

Frequently asked

How much does it cost to build a mobile app?

Mobile apps are quoted per project — typically $8,000+ depending on features, platforms and integrations. You see a working build before committing to the full build.

Do you build for both iOS and Android?

Yes — we build cross-platform (React Native / Expo) so one codebase ships to both the App Store and Google Play.

Do you handle App Store submission?

Yes — we handle the build, store assets, and submission to both Apple App Store and Google Play.

See it before you pay a cent.

We build a working preview first. You decide if it's worth paying for.