Deeplathe · Mobile Apps
Your business, in their pocket
A mobile app is native software your customers install on iPhone or Android — the most direct line to them. We craft it end to end, from the first screen to the App Store and Google Play.
Who it's for
- —Businesses whose customers want an app, not a browser
- —Products needing push notifications, offline or device features
- —Anyone extending a web product to mobile
What's included
- ✓Native iOS + Android (React Native / Expo)
- ✓Custom UX, platform conventions, safe-area & gestures
- ✓Backend / API + push notifications
- ✓App Store + Google Play submission
- ✓Store assets and release pipeline
How it works
Scoping call — define the core flow
We build one core flow in a real device build
You test it on-device, then we build out & ship to stores
How mobile apps compare to our other products
Not sure which you need? Here's the quick version.
| Product | What it is | Best for | Price from | Timeline |
|---|---|---|---|---|
| Websites | Your public website | Getting found & converting visitors | from $500 | 2–8 days |
| Web Apps | Browser software that does work | Booking, dashboards, portals, tools | quote-based | quoted |
| Mobile Apps | Installable iOS / Android app | Direct customer access, notifications | quote-based | quoted |
| AI Agents | AI that talks & does work | Answering, booking & following up 24/7 | from $2,900 | days–weeks |
| Bundles | Website + AI agent together | Full front-of-house, best value | ~13% off | days |
Frequently asked
How much does it cost to build a mobile app?
Mobile apps are quoted per project — typically $8,000+ depending on features, platforms and integrations. You see a working build before committing to the full build.
Do you build for both iOS and Android?
Yes — we build cross-platform (React Native / Expo) so one codebase ships to both the App Store and Google Play.
Do you handle App Store submission?
Yes — we handle the build, store assets, and submission to both Apple App Store and Google Play.
See it before you pay a cent.
We build a working preview first. You decide if it's worth paying for.